Riot Games

Sydney
4,500 Total Employees
Year Founded: 2006

Jobs at Riot Games

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Recently posted jobs

22 Days AgoSaved
In-Office
Sydney, New South Wales, AUS
eCommerce • Gaming
Designs and implements large-scale automation and build systems for an unpublished MMO product. Responsibilities include architecture, tooling, build and release pipelines, performance, telemetry, distributed server systems, troubleshooting live-service issues, and cross-functional collaboration across Sydney and Los Angeles. The role also establishes engineering best practices, guides technical direction, and improves game development workflows for scalable, reliable delivery.
26 Days AgoSaved
In-Office
Sydney, New South Wales, AUS
eCommerce • Gaming
Build and maintain scalable VFX systems, tools, libraries, and content pipelines for an unpublished Unreal Engine product. Develop Niagara-based effects, Houdini procedural workflows, artist-facing automation, and reusable content systems. Collaborate with art, design, engineering, and technical art teams to solve creative and gameplay needs. Profile and optimize effects for readability, memory, runtime performance, and resource constraints while documenting workflows and supporting production reliability.
26 Days AgoSaved
In-Office
Sydney, New South Wales, AUS
eCommerce • Gaming
Designs, builds, and delivers VALORANT personalization gameplay features and backend services across PC and console. Collaborates with designers, artists, and engineers to take features from discovery through launch, improve development processes, troubleshoot live-service issues, and address performance and reliability challenges. The role also leads projects, mentors junior engineers, and participates in an on-call rotation.
28 Days AgoSaved
In-Office
Sydney, New South Wales, AUS
eCommerce • Gaming
Operate and improve Wild Rift’s production infrastructure, cloud services, data platforms, and operational tooling. Build automation, support deployments, troubleshoot distributed systems, respond to incidents, improve observability, protect data integrity, and enhance reliability, scalability, capacity, and cost efficiency. Collaborate with global engineering and operations teams in a multi-region live-service environment.
One Month AgoSaved
In-Office
Sydney, New South Wales, AUS
eCommerce • Gaming
Leads and develops a small team of staff software engineers working on Unreal Engine-based core technology. Partners with engineering and product leaders to set priorities, guide technical direction, deliver reliable reusable solutions, and support architectural growth. Responsibilities include recruiting, coaching, performance management, cross-team collaboration, knowledge sharing, and maintaining hands-on involvement through prototyping, tooling, and engineering improvements.
eCommerce • Gaming
Lead console development for an unpublished game. Collaborate across teams, solve technical problems, optimize performance, and mentor new engineers.
One Month AgoSaved
In-Office
Sydney, New South Wales, AUS
eCommerce • Gaming
Own end-to-end UX design for significant player-facing features on an unpublished R&D game product. Lead discovery, interaction and interface design, prototyping, design systems, implementation support, and iteration. Collaborate with engineering, research, analytics, artists, producers, and other designers to create intuitive, accessible player experiences. Communicate UX direction, facilitate reviews, influence cross-functional decisions, and mentor designers while considering multiplatform needs.
2 Months AgoSaved
In-Office
Sydney, New South Wales, AUS
eCommerce • Gaming
Lead and grow a technical art team to define, build, and maintain artist-facing tools, pipelines, and workflows for an R&D game project. Partner with Art, Production, and Engineering to design scalable pipeline architecture, optimize content creation, mentor staff, document processes, and communicate technical priorities and risks to stakeholders.