Riot Games

Sydney
4,500 Total Employees
Year Founded: 2006

Jobs at Riot Games

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Recently posted jobs

3 Days AgoSaved
In-Office
Sydney, New South Wales, AUS
eCommerce • Gaming
Design, implement, and maintain foundational game development systems and tools for an unpublished R&D product. Collaborate with production, design, art, and engineering teams to define tooling vision, improve content creation workflows, document and train users, establish best practices, and mentor junior engineers. The role involves Unreal Engine, C++, scalable software systems, and potential AI/ML-driven content tools.
3 Days AgoSaved
In-Office
Sydney, New South Wales, AUS
eCommerce • Gaming
Build and maintain scalable VFX systems, tools, libraries, and content pipelines for an unpublished Unreal Engine product. Develop Niagara-based effects, Houdini procedural workflows, artist-facing automation, and reusable content systems. Collaborate with art, design, engineering, and technical art teams to solve creative and gameplay needs. Profile and optimize effects for readability, memory, runtime performance, and resource constraints while documenting workflows and supporting production reliability.
3 Days AgoSaved
In-Office
Sydney, New South Wales, AUS
eCommerce • Gaming
Designs, builds, and delivers VALORANT personalization gameplay features and backend services across PC and console. Collaborates with designers, artists, and engineers to take features from discovery through launch, improve development processes, troubleshoot live-service issues, and address performance and reliability challenges. The role also leads projects, mentors junior engineers, and participates in an on-call rotation.
5 Days AgoSaved
In-Office
Sydney, New South Wales, AUS
eCommerce • Gaming
Operate and improve Wild Rift’s production infrastructure, cloud services, data platforms, and operational tooling. Build automation, support deployments, troubleshoot distributed systems, respond to incidents, improve observability, protect data integrity, and enhance reliability, scalability, capacity, and cost efficiency. Collaborate with global engineering and operations teams in a multi-region live-service environment.
10 Days AgoSaved
In-Office
Sydney, New South Wales, AUS
eCommerce • Gaming
Leads and develops a small team of staff software engineers working on Unreal Engine-based core technology. Partners with engineering and product leaders to set priorities, guide technical direction, deliver reliable reusable solutions, and support architectural growth. Responsibilities include recruiting, coaching, performance management, cross-team collaboration, knowledge sharing, and maintaining hands-on involvement through prototyping, tooling, and engineering improvements.
eCommerce • Gaming
Lead console development for an unpublished game. Collaborate across teams, solve technical problems, optimize performance, and mentor new engineers.
One Month AgoSaved
In-Office
Sydney, New South Wales, AUS
eCommerce • Gaming
Own end-to-end UX design for significant player-facing features on an unpublished R&D game product. Lead discovery, interaction and interface design, prototyping, design systems, implementation support, and iteration. Collaborate with engineering, research, analytics, artists, producers, and other designers to create intuitive, accessible player experiences. Communicate UX direction, facilitate reviews, influence cross-functional decisions, and mentor designers while considering multiplatform needs.
One Month AgoSaved
In-Office
Sydney, New South Wales, AUS
eCommerce • Gaming
Lead and execute QA activities for the VALORANT Engine team: define test strategies, author plans, run and oversee test execution, triage defects, analyze crash reports, produce quality metrics and reports, and collaborate with engineering and remote QA partners to mitigate risks and improve development processes.
One Month AgoSaved
In-Office
Sydney, New South Wales, AUS
eCommerce • Gaming
Lead and grow a technical art team to define, build, and maintain artist-facing tools, pipelines, and workflows for an R&D game project. Partner with Art, Production, and Engineering to design scalable pipeline architecture, optimize content creation, mentor staff, document processes, and communicate technical priorities and risks to stakeholders.
One Month AgoSaved
In-Office
Sydney, New South Wales, AUS
eCommerce • Gaming
Design and implement AI/ML-driven developer tools and features for an unpublished R&D game. Architect tooling ecosystems, collaborate with cross-disciplinary teams, mentor engineers, and deploy production-ready AI/ML solutions that improve developer workflows and player experiences.