Riot Games

Sydney, New South Wales, AUS
4,500 Total Employees
Year Founded: 2006

Similar Companies Hiring

eCommerce • Information Technology • Marketing Tech • Software
7 Offices
450 Employees
Consumer Web • eCommerce • Marketing Tech • Retail • Software • Analytics • Generative AI
6 Offices
2435 Employees
eCommerce • Information Technology • Retail • Software
8 Offices
750 Employees
Jobs at Riot Games
Let Your Resume Do The Work
Upload your resume to be matched with jobs you're a great fit for.

Recently posted jobs

7 Hours AgoSaved
In-Office
Sydney, New South Wales, AUS
eCommerce • Gaming
Design and optimize game experiences, collaborate with teams, mentor junior designers, and create engaging gameplay mechanics for Legends of Runeterra.
7 Hours AgoSaved
In-Office
Sydney, New South Wales, AUS
eCommerce • Gaming
As a Game Designer, you'll create engaging content for Legends of Runeterra while collaborating with teams to enhance player experiences through strong design implementation.
3 Days AgoSaved
In-Office
Sydney, New South Wales, AUS
eCommerce • Gaming
As a Senior QA Engineer, shape quality strategies in game development, design and execute test plans, and ensure player experiences are high-quality and reliable.
4 Days AgoSaved
In-Office
Sydney, New South Wales, AUS
eCommerce • Gaming
As an Engineering Manager for the Unreal Ecosystem, you will lead a team of engineers, oversee their performance, and foster collaboration across teams while driving effective engineering practices.
5 Days AgoSaved
In-Office
Sydney, New South Wales, AUS
eCommerce • Gaming
As a Senior Software Engineer, you will develop foundational systems for an R&D gameplay experience, focusing on quality and collaboration.
7 Days AgoSaved
In-Office
Sydney, New South Wales, AUS
eCommerce • Gaming
As a Manager of Software Engineering, lead a talented team to develop internal tools for Teamfight Tactics, improving workflows and mentoring engineers.
10 Days AgoSaved
In-Office
Sydney, New South Wales, AUS
eCommerce • Gaming
Lead the design and development of scalable systems, mentor teammates, and enhance player experiences through collaborative engineering practices.