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Boeing

Technical Artist

Posted Yesterday
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In-Office
Brisbane, Queensland
Mid level
In-Office
Brisbane, Queensland
Mid level
The Technical Artist will create high-fidelity visualizations and training applications for aerospace projects using Unreal Engine 5, collaborating on art and engineering pipelines and optimizing workflows.
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Job Description
At Boeing, we innovate and collaborate to make the world a better place. We're committed to fostering an environment for every teammate that's welcoming, respectful and inclusive, with great opportunity for professional growth. Find your future with us.
Location:
Brisbane
Category:
Research and Development
Position Type:
Permanent
Job Reference:
BOE/1920896
Attachments:
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Position Overview
As part of the Boeing Global Technology - Australia Team, the Technical Artist will build high-fidelity visualizations and training applications for commercial pilot training, human spaceflight and aerospace engineering projects. You will leverage deep expertise in Unreal Engine 5 to create realistic, performant visual assets and systems that support engineers, pilots and analysts in a highly regulated, safety-critical environment.
This role is located in St Lucia, Brisbane.
Key Responsibilities
  • Prototype & R&D: Develop proof-of-concept visual features (cockpit displays, terrain rendering) in UE5.
  • Art-Engineering Liaison: Translate aerospace requirements into art pipeline specifications.
  • Pipeline Development: Design and maintain robust pipelines for importing CAD data and managing large-scale environments.
  • Workflow Optimization: Implement custom scripts or plugins to improve asset preparation and rendering efficiency.
  • Data Visualization: Convert raw datasets and complex technical information into performant, high-fidelity real-time visual experiences.
Required Skills & Qualifications
  • 3-5 years of professional experience as a Technical Artist.
  • Proven track record delivering high-fidelity visual content for games, aerospace, defence or scientific visualization projects.
  • Expert proficiency in Unreal Engine 5 (Blueprints, Material Editor, Niagara).
  • Proficiency in 3D toolsets: Maya, Blender, or Substance.
  • Ability to write automation scripts in Python or C#.
  • Experience with real-time optimization for Desktop and VR/AR.

Knowledge & Skills:
  • Expert proficiency in Unreal Engine 5 (Blueprints, Material Editor) and related toolsets (Maya, Blender, Substance, Photoshop).
  • Ability to create editor extensions, custom import pipelines, and automation scripts in Python and C#.
  • Experience with rigging, animation, shader development and real-time implementation of complex 3D assets.
  • Demonstrated skill in performance optimization for both desktop and VR/AR platforms, including profiling, LOD strategies and texture streaming.
  • Excellent communication skills; service-oriented mindset for supporting cross-disciplinary teams.

Extra Points:
  • Strong grasp of aerospace visualization needs: accurate material shading, sensor simulation, physics-based rendering and large-scale terrain/atmospheric effects.

Preferred Experience:
  • Experience with flight-simulation or pilot-training systems.
  • Hands-on work with VR/AR hardware and optimization techniques.
  • A proven track record of shipping at least one commercial game, demonstrating end-to-end development and successful launch.

Non-Technical Skills:
  • Clear written and verbal communication; ability to create runbooks and technical documentation.
  • Business acumen to align operational decisions with product/service objectives.
  • Comfortable with Agile development practices.
  • Excellent collaboration and communication skills.

Typical Education/Experience:
  • Bachelor's degree in computer science, engineering, game development, or related field, and typically 3+ years' relevant experience or equivalent combination of education and experience.

Equal Opportunity Employer:
We are an equal opportunity employer. We do not accept unlawful discrimination in our recruitment or employment practices on any grounds including but not limited to; race, color, ethnicity, religion, national origin, gender, sexual orientation, gender identity, age, physical or mental disability, genetic factors, military and veteran status, or other characteristics covered by applicable law.
We have teams in more than 65 countries, and each person plays a role in helping us become one of the world's most innovative, diverse and inclusive companies. We are proud members of the Valuable 500 and welcome applications from candidates with disabilities. Applicants are encouraged to share with our recruitment team any accommodations required during the recruitment process. Accommodations may include but are not limited to: conducting interviews in accessible locations that accommodate mobility needs, encouraging candidates to bring and use any existing assistive technology such as screen readers and offering flexible interview formats such as virtual or phone interviews.

Top Skills

Blender
C#
Maya
Python
Substance
Unreal Engine 5

Boeing Sydney, New South Wales, AUS Office

10 Bridge Street, Sydney, New South Wales, Australia, 2000

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