Riot Games
Teams at Riot Games
Recently posted jobs
22 Days AgoSaved
eCommerce • Gaming
Designs and implements large-scale automation and build systems for an unpublished MMO product. Responsibilities include architecture, tooling, build and release pipelines, performance, telemetry, distributed server systems, troubleshooting live-service issues, and cross-functional collaboration across Sydney and Los Angeles. The role also establishes engineering best practices, guides technical direction, and improves game development workflows for scalable, reliable delivery.
eCommerce • Gaming
Build and maintain scalable VFX systems, tools, libraries, and content pipelines for an unpublished Unreal Engine product. Develop Niagara-based effects, Houdini procedural workflows, artist-facing automation, and reusable content systems. Collaborate with art, design, engineering, and technical art teams to solve creative and gameplay needs. Profile and optimize effects for readability, memory, runtime performance, and resource constraints while documenting workflows and supporting production reliability.
eCommerce • Gaming
Designs, builds, and delivers VALORANT personalization gameplay features and backend services across PC and console. Collaborates with designers, artists, and engineers to take features from discovery through launch, improve development processes, troubleshoot live-service issues, and address performance and reliability challenges. The role also leads projects, mentors junior engineers, and participates in an on-call rotation.
